Wreck-it Ralph

Wreck-It poster

The premise of Wreck-It Ralph is a digital-age version of Toy Story (1995). It all takes place in a happy little arcade, strangely free of graffiti, litter and juvenile delinquents. Every night, when the arcade closes down, the characters in the games are free to wander between consoles, socialize and goof around. Only one catch: if you die outside your own game you don’t regenerate. But I’m sure that won’t become an issue.

We are introduced to this world by Wreck-It Ralph himself (John C. Reilly), the miscast, wheel grinding, time-card punching “bad guy” of the game Fix-It Felix, Jr. He explains how, all day, he has to demolish a building with his comically big hands, so the hero, Fix-It Felix (Jack McBrayer), can save the day. After which, Felix is rewarded with a pie on the roof of the building, and the tenants throw Ralph off the roof, into a mud puddle. Ralph shares his frustration at seeing his contribution to the game go unrecognized while Felix is given pies and medals. Ralph is talking to a villain support group, whose members extol the value of being a villain. As Zangief, from Street Fighter II, says “If Zangeif was good, who would crush man’s head like sparrow’s egg between thighs?” They tell him that it’s a villain’s lot in life to get beat over and over, and watch the hero get the glory, and that his life will be happier if he excepts it.

And I just have to make a comment here. Don’t villains usually win in video games? Especially in arcade games, which are designed to keep you pumping quarters in. Realistically, it would be Felix getting thrown into the mud 99% of the time. Oh, well.

Ralph has his inevitable confrontation with the rest of the game’s cast (Nicelanders, they are called), in which Mayor Gene (Raymond Perci) tells Ralph that bad guys don’t get medals, and if Ralph ever won a medal (since he clearly never will) the Nicelanders would let him live at the top of the building in the penthouse. Ralph calls his bluff, and storms off to do just that. Something that’s amusing to watch here, and in certain other scenes, is the choppy, blocky way in which the characters move. It is, of course, intentional, and it does bring out the feel of a 1980s platform game, which is what this is supposed to be, but I’m sure it also saved Disney several tens of thousands of dollars.

Ralph’s quest for a medal leads him to steal the uniform of a space marine from the game Hero’s Duty, a fictitious game that is exactly like 10,000 real shoot’em up, blow’em up, throw-away first-person shooters that you find in arcades all over the world. Ralph’s misadventure in Hero’s Duty is certainly one of the best, possibly the best scene in the movie, and gives rise to a line every parent in the audience will love: “When did video games become so violent and scary??” It also introduces us to Sgt. Tamora Calhoun (Jane Lynch), the model-proportioned, yet tough-as-nails cliché who leads the marine troop. Calhoun’s spittle-throwing PG version of a potty mouth might just be the most entertaining part of the movie, but “It’s not her fault,” because “she’s programmed with the most tragic back story ever.” I won’t tell you what this back story is. Suffice to say, I laughed enough to shed tears when I saw it, because it’s so over the top, and yet just like what you see in video games today. Calhoun is awesome.

Tri-fold

Eventually, Ralph also lands in Sugar Rush, a candy-themed cart racing game. The landscapes in Sugar Rush are beautifully rendered, although, if you’re a salty snacker like me, you might get a little nauseous after a while. Here, Ralph meets Vanellopy Von Schweetz (Sarah Silverman), a game character who wants to join the races, but is ostracized from the racing community because she is a glitch, the oppressed subculture of the video game world. Ralph is blackmailed by Vanellopy into joining her quest to buy or pry her way into a race so she can become part of the game, and the two start to become friends. Their relationship is similar to that of Sully and Boo in Monsters, Inc., except that Vanellopy talks. And boy does she ever. She could have gotten really annoying in the hands of a lesser director, but Rich Moore (who has directed voice acting for The Simpsons and Futurama) toned her down just enough that she’s lovable, if slightly eccentric. Ralph, Vanellopy, Calhoun and Felix eventually find themselves in a battle to save the arcade from a cataclysmic threat, and from one of the most subtle, surprising and effective villains I have seen in a long time. This leads to a lot of great chemistry between the characters, and a weird, yet strangely plausible romance between the pint-sized Felix and the arm-twisting, nose-breaking Calhoun (classic pick-up line: “Look at the high definition in your face! It’s beautiful.) I will say, I thought the ending was just a little too happy. There’s a point where it looks like victory is going to require a terrible sacrifice, and the movie would have been more powerful if it had. But, in typical Disney fashion, they had to have everything work out a little too perfect. Oh, well.

To help the reader fully appreciate the quality of Wreck-it Ralph, I thought it would be worth putting my encounter with it in context. My wife and I had previously driven 250 miles. We did this because, for the first time ever, we were going to leave our 2 1/2 year old daughter in the care of her grandparents overnight so we could spend a romantic evening together. On said evening, we dressed to the hilt and had a romantic dinner at one of the finer restaurants in town, then spent some time strolling around downtown under the lights. Finally, we checked into a hotel and got ready for bed. We had a bottle of champaign in a bucket of ice when we slid into bed. We were snuggling a little bit, when we decided  a movie wouldn’t hurt, so we charged some extra to our room to see Wreck-it Ralph. At the credits, we realized we could back the movie up in 30-second increments, so I spent about 10 minutes repeatedly pushing the button, and the ice in the bucket melted while we passed the champaign back and forth and watched Wreck-it Ralph a second time.

Yeah. It’s that  good.

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Brave

This movie rocks. Everything about it. The story, the colorful characters, the laughs, the scares, the gorgeous scenery rendered in flawless CGI, and the haunting Celtic soundtrack that wafts through the theater as you sit transfixed. Pixar has done it again, serving up a feast for the eyes and ears, without sacrificing a good story, thought provoking messages, and something for every age, gender and background to relate to.

At the start, we meet Merida (Kelly McDonald), princess of a Scottish kingdom, and Daughter of King Fergus (Billy Connolly) and Queen Elinor (Emma Thompson). Elinor works overtime, trying to teach Merida to be a princess, which generally involves being lady-like. Merida loves to ride horses, shoot arrows and climb mountains, much to her mother’s chagrin, and father’s chuckling pleasure. The best scene in the movie is an early one in which Merida, and her horse, Angus, gallop through a shimmering emerald forest, Merida firing arrows into passing targets while Gaelic siren Julie Fowlis weaves a haunting yarn over fiddles and Celtic flutes. I’d probably buy the DVD just for that scene.

For awhile, it looks like Brave might turn out to be a microwaved version of Aladdin. Merida is horrified when she learns that her mother has invited three other kingdoms to submit contestants for her hand in marriage, and three princes are coming to compete for her in the Highland Games. A series of arguments follows, in which Merida doesn’t want to get married, least of all to someone she’s never met, and her mother tries to remind her of her duty to the kingdom and the importance of stable government. The big day arrives, and the three princes fire arrows at targets to determine who will win her hand. Suddenly, in what initially appears to be the ultimate cliche, a cloaked figure approaches the archery range. Merida throws off the cloak (big surprise, right?) and declares, “I’ll be shooting for my own hand!” As her mother protests, she fires arrows dead center into each target, winning the competition.

Of course, for your average modern fairy tale, this would probably be the climactic scene. Our strong, free spirited heroine throws off the shackles of patriarchal oppression, beats the men at their own game (using weapons, of course), and establishes herself as an independent woman, or at least chooses her own man. It would have been easy, and politically safe, to throw something like that together, but of course, easy doesn’t cut it for Pixar. We still have a lot of movie to go and, while Merida doesn’t exactly end up as a tamed shrew, she soon realizes she has a lot to learn about life in medieval Scotland, not the least of which is putting family and country above her own desires.

Pixar’s talent for story telling especially comes through in the fact that this story relies for its context on a back-story from eons past. This back-story is mentioned only in two very short, and rather washed-out flashbacks, but it still makes perfect sense (within the context of the movie, that is). Using the art of brief, visual story telling Pixar wove the two stories seamlessly together.

That’s probably as much as I should say. Pixar wisely left some major plot points out of the trailers, and it’s better for you to be surprised. It’s no fun reviewing great movies; I can’t say much or I’ll ruin it. I should note that the main reason I’m not giving Brave five stars is that I’ve only watched it once. But I intend to remedy that when it’s out on DVD.

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Toy Story 3

Leave it to Pixar Studios to deliver one of the year’s best films in June.  “Toy Story 3” enters the summer arena and livens up screens, delivering as a sequel that can entertain audiences of all ages.

The Toy Story canon kickstarted Pixar and full-on CGI animation back in 1995.  Fifteen years later, the franchise still has juice, as kids that loved the original are now potentially parents taking their little ones to the multiplex.  They should be pleased.  “3” doesn’t just capitalize on a popular title as the last two Shrek sequels have done, but it follows a palpable storyline and takes the series in a logical direction to a fitting conclusion.

Young little Andy isn’t so young and little anymore.  He’s a high-school graduate off to start a new chapter in college.  In the process of cleaning out his bedroom, he is forced to decide what to do with his childhood toys.  His mother says to bag them up for storage in the attic or toss them in the trash.  Most of the gang (including Buzz, Rex, Mr. and Mrs. Potatohead, Ham, etc.) get bagged up for the attic, while Andy decides to keep his favorite toy, Woody.  Due to a misunderstanding, Andy’s mother assumes the bagged up toys are headed for the trash.  Woody makes a last ditch effort to save them, and the toys escape the garbage truck and land themselves in a box of used toys headed for Sunnyside Daycare.  Upon arrival, the toys believe they have found the perfect paradise to find affection and purpose from children all day long, while Woody has his doubts and begs his friends to head back to Andy’s.  The gang makes the decision to stay, and Woody is left on his own.  Soon enough, the toys realize they are meager pawns for destructive toddlers to torment.  Looking to escape, the the group faces opposition from a soul-scarred purple bear named Lotso who has taken control of Sunnyside and will not allow the new toys to leave.  Woody gets word of how destructive and enslaving his friends’ situation has become, and plans a rescue mission to save them.

Following in the footsteps of the previous “Toy Story” films, the final installment stands just about as classic, but probably for different reasons than one might expect.  The plot actually heads into some very dark and dramatic territory as issues of abandonment, imprisonment, purpose and demise culminate the proceedings.  Where the first two films may have been a little more lighthearted and comedy-driven, “Toy Story 3”, while still having its humor, actually builds out of heartbreak, stirred emotion, and a lot of suspense.  In some ways, I was surprised this secured a G-rating.  Pixar’s creative team of writers have recently excelled at exploring deeper thematic material in brilliant ways.  I think of man’s destruction of Earth in ‘Wall-E’ to the loss of a significant other in ‘Up.’  “Toy Story 3” continues that trend.  The film is smart enough for adults and entertaining enough for kids.  Luckily, the entire cast of voice actors return and bring back these characters we all know and love.  Forget the 3D, it’s not necessary.  See “Toy Story 3” for its brilliant writing, its comedic value, its dramatic nature, and its expert animation.

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Up (Video Review)

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