Star Trek Voyager: Season 2

Star Trek Voyager Season 2The first season of Voyager was an excellent freshman effort for a series with such big shoes to fill, and though Season 2 finds Janeway and her crew still stuck in roughly the same part of space as when we last left them, with more or less the same set of aliens and long-standing conflicts, it does push things in some interesting new directions and offer some fantastic moments of action, philosophy, and character-building too.  The central goal remains more or less the same:  these people gots to get home!  Still stuck in the (we are constantly reminded) Delta Quadrant, in a hyper-advanced spaceship capable of traveling at warp 9.975, they continue their pattern of puttering along at warp four or five until even the smallest spatial anomaly or class-M planet catches their attention, at which point Janeway happily throws caution to the wind and risks the lives of everyone on board in order to make contact with alien races or get some veggies for the airponics bay.  It makes for some creative episodes, but at this rate it seems like the entire crew had better just abandon the idea of getting home altogether, as it sure isn’t likely to happen before they’ve all kicked the space bucket.

It’s a bit of a shame, really, because the idea of one ship stranded 70 years from home affords all kinds of interesting possibilities, but most of the concepts in Season 2 could have played out in regular Federation space.  It’s almost as if the wheel was reinvented just for the sake of doing so, especially when the aliens in the Delta Quadrant are so similar to races we all know and love from the Alpha Quadrant.  In essence, the gimmick begins to wear thin by the time Season 2 wraps up.

Voyager Denara Pel

The Vidiians are back again, but not all bad this time.

That being said, it’s not as if the content of Season 2 is bad at all.  It’s actually pretty solid for the most part, barring a few episodes near the end, and does a good job of expanding on the conflicts and characters introduced the first time around.  The first episode, The 37’s is a bit of a cheap throwaway bit, as the crew encounters a band of people who were mysteriously transported from Earth in the 20th Century.  (Think Bermuda Triangle and Roswell.)  And while it was fun to go through a bit of fish-out-of-water time travel, I find it frustrating that the Voyager crew wouldn’t build more of a relationship with the human colonists.  I guess it’s a constraint of the episodic nature of the show, but it seems like such fertile ground was laid for some amazing future developments, but at the end of the episode the Voyager crew say farewell and never speak of their newfound human friends again.  Ever.  But such is the nature of Star Trek–some conflicts make the cut and show up all the time, while others are left by the wayside like so much interstellar particles.

Also back for another go-round this season are the Kazon, an incomprehensibly anachronistic alien race whose reach apparently spans a great deal of the Delta Quadrant but is inexplicably fixated on blowing up capturing the USS Voyager and using their technology for their own nefarious deeds.  In a nod to the Godfather films, there is even a “Meeting of the Five Clans” in the episode “Alliances” that, predictably, doesn’t work out as well as Janeway had hoped.  We also have episodes about Kazon child-rearing, Kazon burglary, Kazon trechary, and a season cliffhanger where the Kazon finally take over Voyager and maroon the entire crew on a rocky planet.  The problem with the Kazon is they are neither threatening or interesting, and have the tactical smarts of a bowl of leola root stew.  They exist merely to provide an adversary for the crew, and only do a middling job at that.  Throw in a dash of Seska, up to her usual meddlings, and it all adds up to a persistent conflict that needs to just be vented like so much plasma gas.

Ensign Suder

Ensign Suder, the Star Trek equivalent of The Joker.

The rest of the season is a fairly inventive, not-entire-derivative, mix of suspense, danger, characterization, and thankfully, a whole lot less of Neelix and Kes (though the requisite Star Trek pon farr episode has a twist here since it’s Kes and not a Vulcan.  The joke remains the same, though.  *yawn*).  After a bit of an awkward start, things pick up with with the usual cornucopia of time travel, unexplained space phenomenæ, warring factions, and convention-breaking space maneuvers.  There is also a few head-scratching episodes that seem like they were directed by David Bowie on a weird acid trip, but to be honest, those kind of episodes (when used sparingly) are a nice change from the norm.  It’s par for the course for Star Trek, which is a good thing, since it’s all presented through the eyes of a fairly interesting crew.  Despite the paint-by-numbers makup of the starfleet personnel on board, each one is actually growing into his or her own character by this point in the series.  Janeway cements herself as a captain the crew can really get behind, Tuvok fits nicely into the shoes originally worn so well by Spock, Torres is still no Scotty, but she is proving that she doesn’t really need to be.  A few soft spots remain, though, most notably Neelix, whose presence on the ship continues to baffle me, and Harry Kim who is mostly bland and unremarkable despite an entire episode devoted to himself.  Chakotay and Janeway get a little closer when they are stuck on a planet for weeks on end, which could have been cool if only this relationship had been explored more during the rest of the series.

The end-of-season cliffhanger is kind of cool too, with the entire crew left stranded on a rocky planet with only Suder and the Doctor left on the ship.  Suder is one of the high points of the show, and even though his character is only in a few episodes he is one of the more compelling characters to enter the Star Trek universe in a long time.  He is indicative of the show’s ability to take risks, which is a refreshing change after sitting through four seasons of Enterprise, and serves as a good reminder of what has traditionally made Star Trek such a good series.  And at this point in the Voyager’s seven-year run,  it has grown into a show that, while not without fault, really is worth watching.


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Star Trek Voyager: Season 1

In some ways it’s impossible for me to give this show an objective review.  I watched many episodes when I was in high school, then re-watched the entire series a few years ago, and subsequently watched the entirety of Next Generation, Deep Space Nine, and Enterprise as well.  But going back and re-watching Voyager has, in some ways, actually helped me be more critical in reviewing it.  Having a much greater perspective than I did a few years ago, with respect to science fiction and the Star Trek universe overall, I am actually enjoying the show far more than I originally did.  In fact, even more than Deep Space Nine, it is a worthy successor to the legacy left by Next Generation.  But while it gets many things right, it also does not innovate in the same way that Deep Space Nine did, and while the show often feels fresh and interesting, it is also more iterative than innovative.  Nonetheless, Season One got things off to a fairly good start despite some missteps, and laid some impressive groundwork for the seasons to follow.

Voyager debuted on January 16, 1995, almost one year after All Good Things… and sci-fi fans, still wistful over the final voyage of Picard and Company, while also a tad angsty from the first few lackluster seasons of Deep Space Nine, were eager for a return to the single space-faring vessel concept pioneered by Gene Roddenberry decades earlier.  And for better or for worse, Voyager in essence gave them exactly what they wanted:  a lone ship of exploration, more or less seeking out new life forms and new civilizations, boldly returning from an area of space where no one had gone before.  Having recently watched the exploits of Archer and his crew in Enterprise, a series with a big budget, top-notch special effects, but mediocre plotlines and forgettable characters, I was a little anxious at returning to Voyager.  Would it hold up against the test of time, or would its scars show through as I had gained a more critical eye for these sorts of things over the years?  Returning to favorable times gone by is dangerous, as some movies and TV shows just don’t age well.  But Voyager, surprisingly, remains as interesting, exciting, and even fascinating as it did when I was a wide-eyed 15-year-old kid watching the series premiere for the first time.

Star Trek Voyager Season 1 Crew

The crew of Voyager. And yes, it was difficult to locate a picture from Season One (i.e. without Seven of Nine).

The basic premise for the show is fairly simple:  Voyager, an Intrepid-class starship fresh out of spacedock, ends up on the other side of the galaxy and its crew, led by captainatrix Kathryn Janeway, gots to find its way back home.  As (bad) luck would have it, a ship of Maquis, the closest thing Star Trek has to terrorists, are trapped out there with them and both crews have to not only share the same starship, but learn to work together and respect one another if they want to make it back home in one piece.  Sound like an after school special?  You bet, but such is the nature of the best of Star Trek–lessons about humanity wrapped in a cloak of space exploration and otherworldly aliens.

Though Season One has its rough times, its focus remains primarily on what makes Star Trek, and all good science fiction, great:  the characters, and by extension, the exploration of the human condition.  When one strips away the special effects, what’s left is a group of interesting, though a tad contrived, individuals who must learn their place on the ship as well as their place in the world.  The mix of Maquis and Starfleet personnel on Voyager creates some compelling conflicts, particularly in the final episode Learning Curve, where several Maquis must learn to work within Starfleet rules while, at the same time, Tuvok, the rigid Vulcan security officer, learns there are times to bend the rules too.  It’s this type of give-and-take that is vintage Star Trek, and it’s nice to experience it all over again.

Commander Tuvok

Vulcan Commander Tuvok: If you've got a problem, yo, he'll solve it.

Series creators Rick Berman and Michael Piller took a bit of a chance with the captain of Voyager as well:  after a storied tradition of alpha male captains, the decision to put a strong-willed female character in the captain’s chair was a bit daring but mostly successful.  In fact, Janeway’s balance of tough-as-nails on-the-bridge persona with caring and sensitive ready room character is so successful, her femeninity all but ceases to be an issue by the end of the season.  She’s a woman, sure, but first and foremost, she is in charge of a starship–and Berman and Braga wisely make that the central focus here.  Along for the ride is first officer Chakotay, the leader of the motley Maquis crew; freewheeling helmsman Tom Paris; naive, wet-behind-the-ears Harry Kim; tough but brilliant half-klingon engineer B’elanna Torres; and a handful of supporting characters like Neelix, Kes, and the unnamed holographic doctor.  At times the show feels like the characters were cobbled together in a focus group (“Ok guys, we need a womanizer, a ‘new guy,’ and a Klingon!”) but through their exploration of the Delta Quadrant the crew encounters enough situations to really give them a chance to interact, learn, and grow, and by the end they start to feel like a crew that really does work together and rely on each other.

Where things get a bit rocky is the aliens, as the omnipresent villains, the Kazon, are more like paint-by-numbers Klingon ripoffs than a true alien race.  Neelix, a Talaxian care-bear version of Han Solo and Kes, his sidekick Ocampa girlfriend, are picked up by Voyager but don’t really serve much of a purpose other than to be used as traditional Star Trek exposition sounding boards (Kes:  “How does this weird space device work?” Starfleet Officer: “Good question! Let me explain it so you, and the audience, can understand!”) and to generally be annoying or get in the way.  Neelix appoints himself Morale Officer, a title which only gets more embarrassing as time goes on, and generally exhibits a ninth-grade-level of possessiveness over Kes, which is thankfully dropped midway through Season Two.

Voyager Kazon

The of the dumber alien races to appear on Star Trek (and that includes the Gorn).

The Vidiians are a bit more interesting, and post a more dangerous threat other than simply carrying a bigger stick, but still a far cry from Romulans, Cardassians, or even Ferengi. And really, if a captain is trying to get her crew back home, why does she stop to investigate every potentially dangerous and harmful space anomaly she finds?  But then, a show in which nothing dangerous ever happened wouldn’t be all that interesting to watch, so I can overlook this a little.  But only a little.

The 16 episodes in Season One run the gamut from time travel, to alien encounters, to wormholes, to good old-fashioned murder investigations.  There is also a bit of political intrigue thrown into the mix with the defection of one of the Maquis to the Kazon, and some soul searching when Torres is essentially separated into two individuals:  one human, and one Klingon. But at the heart of nearly every episode is a focus not on the action, special effects, and harrowing space battles (yes, Voyager is all about the molasses-paced shield-draining phaser-based ship combat), but a focus on the characters.  Almost every episode helps us get to know someone better, or shows us how a character overcomes an internal conflict, or gives us a bit of insight into what it means to be human.  And for a show’s inaugural season, it’s hard to ask for much more.


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Enterprise: Regeneration (S02E23)

Here’s the long and short of it: this episode was really, really good.  It’s the kind of episode this show has needed for a while, following a string of technically impressive but overall unremarkable stories.  And while the fudging of canonical issues like phaser output and Borg nanotechnology was present, all is forgiven in the face of such a cool episode.

Things begin back on earth where a team of scientists unearths the remnants of a Borg vessel–the same spheroid, we soon discover, that came back in time during First Contact to prevent Zephram Cochran from making his initial warp-drive test.  Soon the crew of the Enterprise is battling it out with some nasty Borg deep in space, and it’s not long before crewmen are assimilated, shields are adapting, and ensigns expendable get killed off in the most classic of Trek fashions.  This episode was thrilling and engaging, and I was honest-to-goodness cheering out loud when Archer jettisoned two Borg out into deep space–the kind of thing I was hoping a starship captain would have done years ago in the face of such ruthless enemies.  In fact, I have to say that the Jonathan Archer as of late who is more aggressive, decisive, and, well, commanding, is a welcome change from the wishy-washy Captain who once spent the night in sickbay with his puppy.

However, despite the sheer entertainment factor of this episode, it’s important to note that a somewhat disconcerting trend is beginning to take shape.

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